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Post by Sharei on Jan 4, 2019 11:14:54 GMT -6
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Post by Sharei on Jan 4, 2019 11:19:55 GMT -6
[Do not include information that WDSA agents may not have access to. Agents will use these files in play. ]
Welcome to the WDSA Species Index. This is intended to be a point form breakdown on the species and/or unique entities that the WDSA has documented. These files are intended for agent use and are confidential, but they can also be valuable resources for non-agent players to get a feel for what might be out there.
These files are user submitted. Please make sure to follow the template below when adding your entries to avoid confusion.
Species Index Template All fields must be filled out unless specified.
Scientific Name: Street name: Classification: Subtype: (optional) Rarity: (Choose one of the following: Common/Rare/Unique/Endangered/Extinct) Requires Medical Identifier: Yes/No (for the sake of bites or special treatments) Traits: Agent Notes: Liaison Recommendations: (if applicable) Known entities: (optional)
Example:
Scientific Name: Anthropos Lukos Street name: Lukos Classification: Werewolf Subtype: Mammal Rarity: Common Requires Medical Identifier: Yes Traits: - Extremely easily spread via saliva ingestion or blood infection - Aggressive during full moon shifts and volatile in the days leading up to it - Subject will not be fully aware during moon shift but will retain all memory - May be territorial - Three forms: human, anthropomorphic and full wolf - Can shift with more control outside the full moon - Subject may experience intense urges to chase or hunt - Enhanced strength - Enhanced regeneration - Enhanced durability - Silver burns on contact Agent Notes: Lukos tend toward maneating during full moon shifts and should not be left unsupervised. Liaison Recommendations: Subject should avoid high traffic areas or bright lights after transitioning as the body adjusts to new senses. Anger management is advised during rehabilitation to address increased emotional responses Known entities: Kelson Reid
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Post by Sharei on Jan 4, 2019 11:24:33 GMT -6
Scientific Name: Darai Street name: Darai (currently none in wath) Classification: ? ? ? Subtype: ice/water/fire/earth/electricity/wind/light/dark/spatial manipulation/ ? ? ? Rarity: Not native to earth. Unique. Requires Medical Identifier: No Traits: - Humanoid and sentient - Supposedly much older than humans as a race - Darai supposedly have a ranking system. - Incapable of having biological relations. As such, all relations are social and often very committed. - Known to be intense in relationships. - Wings, tail, horns and markings differ from Darai to Darai. Additional traits are rare, but not unseen. - These additional non-human traits (Wings, tail etc.) can be hidden. Seem to not be exclusively physical in nature. - Capable of flight - Tail can support body weight - Markings feel different from normal skin. Smoother. - Capable of uttering a range of inhuman sounds, from clicking and purring to growling and whining. - Physical contact and body language are essential to communication. - Slightly stronger and faster than humans (dependent on individual) - Fast reflexes - Seems to have an aura to them. Mostly unnoticeable. - Harbors some energy within them that has never been seen or recorded on earth before. Darai also seem capable of sensing said energy. - Inhuman eyecolours are common occurrence. Can sometimes be used to identify their element. - Extremely hostile immunesystem. - Normally hard to kill entirely. This seems different in Wathais somehow.
- Essence? Agent Notes: - Wings, tail and horns are extremely sensitive areas, avoid damaging them if possible. - If in a panic, a Darai’s abilities are more liable to become unstable. The darai might acciddentally use their abilities. If they seem to be panicking, cautions is advised. - Do not attempt to use heavy medication/sedation, until you are absolutely sure it will work. Sedation/drugging in general is advised against as it might harm the Darai further. - Vulnerable to modern and traditional weapons. Doesn’t seem to be invulnerable to anything. - What does Ei’yan mean?
Liaison Recommendations: - As an intelligent race, it’s more than possible to talk to and reason with a Darai. No specific liaison type is recommended. - If the Darai feels threatened, it is possible to talk them down, however, words aren’t enough. Let body language and gestures show that you mean no harm. Known entities: Edge (spatial manipulation)
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Post by Sharei on Jan 4, 2019 11:28:13 GMT -6
Scientific Name: Draconatis, Storm Street name: "Storm Dragon", "Storms" Classification: Dragon Subtype: Reptile Rarity: Critically Endangered Requires Medical Identifier: No Traits: - Cold-blooded - Social and form large clans or family units - Matriarchal - Lives at high altitudes - Endurance fliers intended for harsh weather conditions - Produces electricity and lightning - Armored across the body excluding the belly - Cannot stomach wood or mulch - Carnivorous - Capable of shifting into a humanoid form Agent Notes: If seen, make contact. Species is critically endangered and bordering extinction. Liaison Recommendations: Do not attack or aggress in any fashion. Though social and predominantly docile, storms are likely to lash out when they feel threatened. Avoid direct eye contact. Watch the wings and back down if they are raised. Known entities: File DR4660
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Post by Sharei on Jan 4, 2019 11:31:15 GMT -6
Scientific Name: Elementalist Street name: Mancer Classification: Human Subtype: Pyromancer/Aquamancer/Terramancer/Aeromancer/Photomancer/Umbramancer Rarity: Common (varies by subtype) Requires Medical Identifier: No Traits: - Human with under 1/16th supernatural heritage - Human physiology - Increased affinity for magic, particularly in matching and related elemental disciplines - Enjoys limited resistances of the supernatural ancestor while lacking its weaknesses - May display supernatural features (i.e. glowing throat for a dragon, enlarged irises for a nokk, etc.) when using advanced elemental abilities. - Four ranks of elementalist (see Agent Notes) Agent Notes: - Rank A: Elemental generation, superior elemental manipulation, inherent sensitivity (i.e. ability to detect and identify elemental sources), high immunities. - Rank B: Advanced elemental manipulation, inherent sensitivity, moderate immunities - Rank C: Moderate elemental manipulation, basic sensitivity (inherent detection but learned identification), minor immunities - Rank D: Basic sensitivity, minor immunities - Use of a discipline does not a mancer make. A pyromancy user, for example, is not necessarily a pyromancer. The classification specifically refers to humans below a certain percentage of supernatural heritage who display associated elemental abilities. - Mancers draw from internal rather than external etheric energy. Etheric capacity varies by rank and etheric fitness. Stalling tactics recommended for ranks B and up (edit: as a last resort, sheesh). Subjects can be safely subdued once etheric energies are expended. Liaison Recommendations: - ^DO NOT DO THAT. Trigger happy mavericks. Exhausting internal energies can lead to a life-threatening condition colloquially known as Burnout. LIFE THREATENING. Recommend checkups to ensure safe levels of magic use. Known entities: J. Yoon (pyro), M. Waters (aqua), A. Telmore (photo)
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Post by Sharei on Jan 4, 2019 11:44:33 GMT -6
Scientific Name: Felflame Ifrit Street name: Ifrit, "Devil of the Mountain" Classification: Djinn Rarity: Critically Endangered, only one known entity on record Requires Medical Identifier: No Traits: - Produces and controls fire at will - Highly territorial - Sapient, but highly instinctive nature. - Carnivorous. Preys on humans as part of natural diet - Strong adverse physical reaction to water - Vulnerable to binding magics - Can grant boons and minor "wishes", payment required - Can form a 'blood pact' to enhance the abilities of self and pact partner - Has a large, beast-like secondary form. Shifts occur at irregular intervals. Becomes emotionally unstable and increasingly aggressive when close to a shift. Agents Notes: - If encountered, be aware of body language and use submissive gestures. Identify self as WDSA agent to avoid potentially being confused for viable prey. - If sighted outside of defined territory, approach with caution and ascertain reason for straying. If subject appears to be in distress, take any and all necessary steps, including use of approved non-lethal techniques, to secure or otherwise subdue the subject. - If sighted in beast form, lure away from densely populated areas, report for back-up and subdue through non-lethal means. - Species is critically endangered and near extinction. Preservation is paramount. Liaison Notes: - For greatest safety, only female staff should be assigned liaison work with this super. - Speak calmly and avoid direct eye contact - Monitor body language. Ifrit standing at full height is on alert and may react aggressively. - Subject has a very gentle and paternal demeanor towards children. Possible foster choice for orphaned non-humans? Known entities: Marchelute
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Post by Sharei on Jan 4, 2019 11:49:04 GMT -6
Scientific Name: Genasi Street name: Genasi Classification: Hybrid Elemental-Human Subtype: Water/Air/Earth/Fire/Light/Dark Rarity: Rare Requires Medical Identifier: No Traits: - Varied in personality and ability but their temperament usually reflects their element - Can look mostly human but usually has a significant or obvious manifestation of the elemental side - Unusual and non-natural colors in hair, eyes or skin tone are common traits. - Most Genasi must live in regions where their element thrives. Most water Genasi cannot live on land, and fire Genasi cannot live in water. Air Genasi do not do well underground, and earth Genasi typically live in dense woods or deep caves. - Most Genasi have human-like sapience. Agent Notes: Avoid opposing element in case of adverse effects Liaison Recommendations: N/A, treat as a case by case Known entities: Dust
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Post by Sharei on Jan 4, 2019 12:02:23 GMT -6
Scientific Name: Ithean Dorchadas Street name: Eater of Darkness Classification: Entity/ Spiritual Manifestation Subtype: Metaphysical Beast Rarity: Unique Requires Medical Identifier: No Traits: - Sapient but prone to habitual and sometimes instinctual behaviors - Quadrapedal, visible form resembles an amalgamation of different animal types to include, bear, horse, bull or boar, ox, and perhaps others. Resemblance is not exact, but holds similarities. Size ranges from 10-14 feet at shoulder. - Predatory, tracks and consumes dark, malicious entities as well as curses. Can cleanse possessed beings of evil spirits and/or demons. - Consumption of benevolent or non-malicious entities causes sickness and discomfort. Typically results in regurgitation of the other entity after short or extended periods of time. - Physical strength depends highly on energy level and can be brief. Easily exhausts energy when manipulating the physical plane. Potential can range from simple movement of small objects to forceful manipulation of large, heavy furniture when provoked. When enraged, control is lost and energy levels can become wild and unpredictable. - Metaphysical strength matches his size and far exceeds his physical abilities. - Memory overload and PTSD tendencies seem to be leading cause of behavioral issues and loss of control of cognitive thinking. Hallucinations resulting from this triggered behavior can cause residual spiritual behavior, normally aggressive. Friend and foe are no longer recognized, except in the case of a bonded individual (see Sara Summers' file for further details). - Time on Earth exceeds 7000 years, originally summoned to this plane of existence by Druids in Ireland. Documentation and record of summoning believed to exist, but has not been found in known archives or historical research. Spirit reluctant to provide further details.(edited) - Spiritual anatomy consists of dark-matter, consumed and stored, surrounding a brighter core. Core seems unaffected by consumed dark energy, is not influenced by the malice of its meals. Possession by dark energy or spirits is not possible, due to the destructive capability of its core towards such entities. - Consumes prey through a gaping maw, not normally visible unless open. Also contains a tendril of energy that acts as a tool for grabbing, draining, and damaging dark energy spirits. Can also cause harm or discomfort for benevolent spirits and even physical beings. - No known concern for self preservation, does not exhibit fear of destruction or death. - No record of previous life, entity may be a pure spiritual being with no original physical existence. - Weak to containment spells, magical affects, spiritual attacks, and electricity. Not affected by physical attacks and most elements. Agent Notes: - Subject has unwavering loyalty towards Bonded. Loyalty is not affected by episodes of memory overlapse and loss of control. However, caution highly recommended to unBonded during these episodes, do not approach and do not confront unless authorized to do so. - Spiritual health heavily damaged by recent incident involving Vampiric and Wendigo suspects who attacked Agent Summers and Telmore. - Psyciatric evaluations during containment show slow recovery rates, prone to momentary memory loss and relapse, occasional loss of behavioral control, and great weakness. Full recovery expected to take 6 months to 1 year while under Liaison supervision and care. - Given leave from containment to reside with Liaison, roaming allowed unless incapacitated by episodes of delirium or loss of control. Freedoms given at discretion and decision of Liaison during recovery. - WARNING: Containment spells can initiate PTSD behavior and loss of control. Regression to feral, aggressive behavior highly likely to result from the use of such magic. Liaison Recommendations: - Liaison recommended, fulfilled by Bonded - Sara Summers - Subject lives with Liaison Sara Summers, mutual cohabitation. - Containment not required, although subject is recommended to remain indoors with Liaison when experiencing episodes of PTSD. - Psychiactric evaluation highly recommended on scheduled basis, provided by Sara Summers - Health and Recovery evaluation highly recommended on monthly basis, provided by Sara Summers Known entities: Bruse
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Post by Sharei on Jan 4, 2019 12:05:20 GMT -6
Scientific Name: Laeviophis Volans Street name: Icarim Classification: Shapeshifter Subtype: S̴̆̕à̸̟ȟ̸͘a̵̍̆r̴̭͒/Karag/Mixed/Human Rarity: Critically Endangered Requires Medical Identifier: No Traits: - Sapient - Carnivorous - Warm-blooded - Smooth-skinned, similar to a cetacean - Agile fliers, capable of lateral movement - Hovers at shoulder height at rest, resembles walking underwater - Produces a buoyant gas used for lift - Mane and dorsal crest expel unneeded gas - Side vents expel high pressure air for directional thrust - Capable of shifting into a human form at will Agent Notes: - Human form is an authentic replica with all associated abilities and limitations, excluding eyes and teeth. - Gas is an unknown compound, reported to be hazardous with repeated and/or prolonged exposure. Discourage venting in enclosed areas. - Attempt to make contact with any unregistered individuals. Species is critically endangered with only one known individual. Liaison Recommendations: Shifts require large amounts of energy. Checkups recommended to ensure that individual is receiving adequate nutrition and rest. Known entities: S̶̛̀ȧ̶̓r̵͋͐k̶̈̎a̵̿̾n̴͆͋y̷̫̔/Sohl, Surhye
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Post by Sharei on Jan 4, 2019 12:07:17 GMT -6
Scientific Name: Lycanthropy C20 Street name: Moon shifter Classification: Werewolf Subtype: Mammal Rarity: uncomon Requires Medical Identifier: Yes Traits: - Spread via bite while in were form - 50% chance a bite will infect victim - Aversion to Wolfsbane and rhy - Silver burns upon contact - Supernatural strength (in were form) - Enhanced hearing - Enhanced sense of smell - Subject heals faster than ordinary human - Subject is not aware once shifted - A mean or angry person is a mean or angry werewolf - A nice and sweet person is a nice and sweet werewolf, but might bite if cornered - Subject often doesnt remember time spent as a wolf - In the days before and after a full moon, hair growth increases, and temper might as well - Shifted form is only slightly taller than human form Agents Notes: - Food is a very good tool if a moon shifter is encountered - Despite not being all there, a moon shifter is much smarter than a regular animal Liaison Notes: - Speak gently - Work with moon shifter during the month to help them prepare Known entities: Simon Groves
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Post by Sharei on Jan 4, 2019 12:09:42 GMT -6
Scientific Name: Magi-Alchemical Artificial Being Street name: Guardian, Doll (don't call it that) Classification: Construct Subtype: Humanoid Rarity: Unique Requires Medical Identifier: No Traits: - Not native to this reality, unique specimen - Fully sapient, with a submissive and child-like demeanor - Requires magic to live and function - Consumes only inorganic matter; Organic matter proven toxic - Physically weak with low stamina, complains of chest pain from over-exertion - Possesses a deep reservoir of magic, with potential for very powerful spell-casting - Healing capable, willing to act on-call - Significant damage to the body solidifies to a component material - Damage can be repaired through direct grafting or alchemical rituals (see attached documents for details) - Intense fear of blood, confinement and restrictive devices Agent Notes: - Subject displays hallmarks of obedience complex, handle with care and be aware of phrasing. - Avoid the use of restrictive devices unless subject is sedated, as subject shows signs of extreme PTSD when exposed to them. - If seen unchaperoned, agents are encouraged to make contact and ensure subject safety. Escort subject to a safe area if needed, to be retrieved by approved personnel or foster 'parent'. Liaison Recommendations: - Subject showcases history of physical and possible emotional abuse. Liaisons advised to be calm and patient with subject; Liaisons with experience handling children highly recommended. - Subject incapable of complete self-reliance, fostering required and chaperones recommended. Known entities: Ilchymis
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Post by Sharei on Jan 4, 2019 12:12:44 GMT -6
Scientific Name: Pollaformae Tigris Street name: Nue, Japanese Chimera Classification: Chimera / Shapeshifter Subtype: mammal Rarity: Critically Endangered Requires Medical Identifier: No Traits: - Sapient - Aggressive and destructive by nature. - Incapable of human speech in feral form - Extremely territorial - Prefers an elevated, mountainous climate - Historically known as maneaters, varies for individuals - Flight capabilities - Capable of elaborate illusions. - Skilled swimmer, climber and flier. - Enhanced strength, speed and agility - Animalistic behavior in all forms - Although mainly tiger, have various snake, thrush and tanuki traits. - Can shift between a feral, partly human, and wholly human form. Agent Notes: - Black clouds, if breathed in for a prolonged period, create extreme nausea and eventually an illness akin to a severe strain of the flu. Currently untreatable. - Caution should be taken if typical big cat signs of aggression (raised hackles, flat ears, twitching tail) are shown. Attempt to placate. - If the mane is raised and black clouds are sighted, a retreat should be immediately undertaken. Liaison Recommendations: - Liasons with immunity or insight to illusions preferred - The call, while unnerving, has no adverse effects and does not place any type of curse, as previous rumors suggested. New liaisons should be warned of possible nausea it can bring. Known entities: Toshiko
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Post by Sharei on Jan 4, 2019 12:18:18 GMT -6
Scientific Name: Sculptural Arcane Life Form Street name: Gargoyle Classification: Construct Subtype: Beastial Humanoid / Shifter Rarity: Rare - Unique Design Requires Medical Identifier: No Traits: - Untypical free will - Fully sapient, free-thinking construct - Human form and shifting ability gifted, not natural to the original design. The subject is partial to their human form. True form has no record of being feral, despite bestial qualities. - Omnivorous, leaning to carnivorous. Appetite can sustain much greater amounts of food. - Blood is thicker and contains higher percentage of mineral content, more resistant to alcoholic effects. - Physically strong, true form strength exceeds human form - Lifeforce imbued by Arcane Magic - Commissioned by unknown entities, created by Arcane Sculptor Stenson Jones, died 1790s - Sculpted material consists of natural granite, can be repaired using powdered granite and granite/stone adhesives. - Other methods of repair unreliable and unresearched, documentation to be made upon attempt. Botched repairs leave scarring on granite and flesh alike. - Crippling fear of deep water or sinkable environments. - Flesh and granite interchangeable at will in and around the body. - Subject affected by sunlight. Short-term exposure results in stiffness, soreness, dry skin, and fatigue. Long-term exposure results in solidification, subject reverts back to inanimate for until dawn. Once solidified, subject cannot be recovered until sunset. Agent Notes: - Subject is known to be loyal, protective of those in need, true to its nature. - Life-long training needed for Supernatural law enforcement while employed at WDSA. Silver badge awarded for Experience in law enforcement outside of WDSA. - Human and True Form alike: Docile, unaggressive, sentient, no reported cases of feral outrage. - School bus incident: Non-feral reaction, concious choice made to resort to true form as last resort, fulfilling duty as law enforcer according to subject's recollection. Full account of incident is recountable by subject, no memory lapse reported. Liaison Recommendations: - Liaison available upon request through HR, not required. - Subject lives alone, self-sustained lifestyle. No supervision required. - High-Dosage Mineral supplements prescribed by WDSA Medical Facility. Known entities: Stenson Jones
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Post by Sharei on Jan 4, 2019 12:23:36 GMT -6
Scientific Name: ? ? ? Street name: S'khet (among many) Classification: ? ? ? Subtype: Possibly Eldritch Horror or Elder One Rarity: Unique Requires Medical Identifier: ? ? ? Traits: - ? ? ? Research Notes: References have been made to a god-like entity featured in numerous cults throughout history. The first concrete evidence was uncovered in a dig that unearthed a mosaic in ancient Egypt, dated 2000 BC, depicting the entity as a dark shadow over a human form, standing in the middle of a tomb that's ceiling was made of stars. Aztec and Asian cultures have also made reference to this entity. The artwork depicts the creature as both a male or a female, in many different shapes, but always with the eyes of a demon.
The image of the entity, which first bore the name S'khet in Egypt, appears frequently in archeological digs in old Libya and the surrounding countries. The pages of a journal found in the tomb of a man buried next to a shrine to the entity recounts tales of its awesome power. The entity was known to bestow upon its followers great gifts beyond their ken and protected them from aggressors, but only did so in exchange for the sacrifice of some of their people. The journal describes it as thus, translated from Middle Egyptian:
"S'khet (was) a demoness of hunger. S'khet protected her followers and in exchange took the souls of her chosen as compensation and buried them (their bodies) in the Star Tomb. It was (an) honor to be chosen to serve her in death."
Investigations continue into the supposed Star Tomb and the origin of S'khet.
Agent Notes: N/A Liaison Recommendations: N/A Known entities: ? ? ?
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Post by Sharei on Jan 4, 2019 12:26:40 GMT -6
Scientific name: To be designated Street name: Terrine Classification: Genetically engineered hybrid Subtype: Combat humanoid Rarity: Unique (see notes) Requires medical identifier: No Traits: - Human level intellect and sentience - Reported to have the following species DNA: Human, Tiger shark, Shortfin Mako shark, Jaguar, Domestic cat - Enhanced strength - Enhanced dexterity and flexibility (double jointed) - Enhanced olfactory senses, nostrils can close completely, cat-like ears have full range of movement. - Teeth reminiscent of a shark. Sharp, jagged, multiple rows to replace lost teeth - Skin hairless, sandpapery, like shark skin - Dense bone structure, bone-like protrusions from elbows and ankles - Retractable claws in both hands and feet - Can see in both bright light and near total darkness - Excellent swimmer, can also stay submerged for up to an hour - Capable of a rage state. Injuries ignored, can no longer differentiate between friend or foe, will continue to fight until rendered unconscious or dead. Agent notes: - Only known subject on record has stated to be from the 25th century, hence unique classification. Subject reports many others of this species exist in that time period. - DO NOT ATTEMPT SEDATION. Liaison recommendations: Subject has been shown to be courteous and polite in usual circumstances, however stress triggers (environments and situations that could trigger a rage state) should be avoided at all costs sucker for ear rubs <- who wrote this? Known entities: Viktoria
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